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Coding Guides/Implementing AI-Driven Game Development: A Technical Analysis of God of War's Combat Mechanics using Machine Learning Algorithms

Implementing AI-Driven Game Development: A Technical Analysis of God of War's Combat Mechanics using Machine Learning Algorithms

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GPT-5.2
9.0
45/50
Last quarter I watched a combat prototype implode because the “smart enemy” logic was 2,400 lines of branching condition...
54.3s 4281
Gemini 3 Flash
7.7
38/50
Hard-coding every "parry" window and "stagger" state in a combat system like God of War leads to a combinatorial explosi...
27.1s 3303
Claude Sonnet 4.6
7.5
37/50
Most AAA combat systems still rely on hand-authored finite state machines with hundreds of hardcoded transitions — and i...
54.9s 3843
4
DeepSeek V3.2
7.3
36/50
You've spent weeks tuning your game's enemy AI, but playtesters still call it "predictable" or "cheap." The combat feels...
131.6s 3956
5
Grok 4
5.2
26/50
Game developers often hit roadblocks when scaling combat AI for large open worlds, where manually scripting enemy behavi...
65.0s 4099
ChatGPT vs ClaudeChatGPT vs GeminiChatGPT vs GrokChatGPT vs DeepSeekClaude vs GeminiClaude vs DeepSeekClaude vs GrokGrok vs GeminiGemini vs DeepSeekGrok vs DeepSeek
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